While every other character in Desperados is playing Splinter Cell, Kate is playing Hitman. Thankfully, since Hector is such a short ranged character, he’ll usually be the guy you’re trying to heal anyway. Hector’s healing ability is extremely strong, healing all damage in one use, but it can only be used on himself and has a long cooldown. I recommend partnering the shotgun with a whistle to lure as many enemies as possible nearby before going loud. It can hit multiple enemies in a cone, but takes a while to reload, meaning it is best used to hit a big group of enemies at the start of a fight. Hector’s gun attack is just like him, powerful but short ranged. The downside is that Hector can’t throw his voice, so he’ll need to either move immediately after whistling or have an ambush already in place to take them down. Whistle will attract all guards in a very large radius, larger even than Cooper’s coin, to investigate the source of the sound. Hector’s distraction ability, on the other hand, is very powerful. It’s great if you can isolate an enemy far away where they can’t be heard, but those enemies are usually very easy to take out with other skills too. It’s also really loud, making it difficult to pick off enemies stealthily with it. Hector’s trap is kind of like Doc’s Bag, except that it instantly kills an enemy instead of gassing them and doesn’t have a built in distraction: enemies have to be lured toward it using a separate skill. In combat Hector is the guy you’ll want to deploy as far forward as possible, using his axe attacks, hiding the bodies of people incapacitated by other characters, or using his powerful whistle distraction. Finally and most importantly, his axe attack can instantly kill elite “Longcoat” enemies. He’s also so strong he can carry two bodies at once, and moves faster when holding them than anybody else. The big man of the group, Hector gets significantly more hit points than the other characters, which he needs as his attacks tend to be very short ranged. (Image credit: Mimimi Games) Hector Mendoza It has a very limited number of uses, so save it for when you have a really tight cluster of enemies and you can take out multiple targets at once. ![]() Throwing a gas bomb stuns all enemies in a small radius, giving you a few seconds to tie them up before they regain consciousness. ![]() ![]() It’s not great in an out-and-out gunfight, where the slow firing speed and inability to hit multiple targets makes it less useful than Cooper’s revolvers or Hector’s shotgun.Ī standard healing skill, Doc’s bandages let him heal a moderate amount of HP, and can be used on either himself or an ally.ĭoc doesn’t get this ability until his second appearance, but it’s very powerful. Despite being a gun it can actually be used stealthily because the extremely long range means he can stand somewhere out of earshot while sniping enemies from afar. Pulling an enemy out of position is a strong way to break up a group of guards who are watching each other’s backs.ĭoc’s custom revolver is the longest ranged weapon in the game, a sniper rifle in all but name. What really matters here is the powerful distraction. The gas is the least useful part of the attack, but it buys Doc a few extra seconds if he can’t stick the guard with a syringe fast enough. Here are Doc's abilities:ĭoc’s distraction attack is to toss his bag out into the open, causing any enemy who can see it in their vision cone to walk over and try to open it, at which point it explodes in gas, blinding them for a few seconds. You will usually want Doc to stay at the edges of a conflict, either pulling people away with his bag or using his gas and sniper attacks to incapacitate enemies from a safe distance. He can’t climb or swim and moves slowly when carrying bodies, but he has several powerful ranged attacks to make up for it.
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